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UPDATE NOTES

What is Experimental Branch

An optional build of the game with new content and fixes we have already begun working on from community feedback is now live! This branch will be updated regularly and will eventually see some of its changes moved to the live version with hotfixes and future updates.

Note:

This branch has not been fully tested and may contain unforeseen bugs and issues. 

Please also bear in mind that not every change will make it to the live version, and we’ll be listening to your thoughts on what does and doesn’t work. Your save should carry over between this version and live but we also cannot guarantee your save data!

How to access the Experimental Branch

1. First right-click the game in your Steam Library and select Properties

2. Then select the ‘Betas’ tab

3. From here select Experimental from the dropdown

Your game should now automatically download the experimental branch when you next play Neon Abyss!

Let us know all your thoughts and feedback in the ‘Experimental Branch Feedback’ section on the Steam forums and feel free to report any issues in the ‘Report Experimental Branch Problems’ area.
Thanks again for all your support and feedback so far, we can’t wait for everyone to try out all of our new changes!

1.2.1.18

2020/08/15 - Steam Experimental Branch

Notice: This update will reset your unlock tree and your key bindings.

Changes:
* New Boss: God of Gambling
* New Challenge room: Put your skill to the test! You will get the reward based on how you perform, try not to get hit.
* New unlock tree: Revamped for more flexibility in picking the path of your progress, cheaper to progress too!
* You can now reset your unlocks tree (will cost faith gems).
* Add the EGG COUNTER
* Add level numbers

Balance Tweaks:
* Weapon damage balance ( still under working)
* Optimize enemy bullets, which are more visible.
* Zen room: Tweaked difficulty, it now costs your hearts to play.
* Coin Bomb change: You get triple the coins, but coins will explode after 3 seconds if you haven't picked it up.
* Remove the pet NOD-8
* R-6 picking up items that increase heart containers can increase shields.

Bug fixes:
* Fixed Big Daddy that sometimes does not prevent explosion damage.
* Fixed Blink which should not be able to get past special doors.
* Fixed wrong amount of Gems dropped by the final boss of each run.
* Fixed Egg count related items that count the eggs wrong.

1.2.0.35

2020/07/30 - Steam Experimental Branch

* Added Up is Jump setting to keyboard/mouse

* Broken slot machine door can now be blown open by explosives

* Moldy hearts now has a chance to increase your heart containers

Hotfix#1 / 1.1.13.19

2020/07/29 - STEAM RELEASE

* Cursor not confined to fullscreen fix.
* French keyboard compatibility.
* Remove Vibrant Ball, Peter and Jack (until a full update with reworked pet mechanics - see experimental notes.)
* Fix for credits not scrolling.
* Fixed stats for certain monster and bosses so they will not be invincible to certain weapons
* Fixed issue where stacked explosions might propel player/monster/boss out of the room on performance hitch
* Fixed tracking weapons not able to lock on to Athena and Zeus
* Fixed Saya's animation being stuck when in the air
* Fixed being unable to show map and teleport bug with Heart of Fire
* Fullscreen mode now locks cursor.

1.2.0.31

2020/07/29 - Steam Experimental Branch

Major changes:

* Removed the Naughty-egg, all pets are back (except the Vibrant ball), also added some new pets
* You can now ban items/pets/weapons in the gallery (Achievement will not be available after a certain number of bans)
* Boss badge for every character (different difficulty will result in a different boss badge)
* Auto-save for every level, you can now continue your runs
* Monsters will no longer pop out of thin air without warning, a portal will appear before the monster
* A new button for the character's passive ability instead of the interact key
* The inventory screen can now show more than three rows of items

Balance Tweaks:

* Max Hearts and shield containers now reduced from 10 to 8
* Removed the “Hit-recover" time for the player
* Pets now no longer shoot on their own, they will only shoot if you shoot
* Tweaked item drop rates
* Tweaked level setup, the musical monster will not appear on early levels
* Tweaked damage model, balanced weapon damages, you will no longer three-hit bosses, or dealing no damage to bosses
* Tweaked biter monsters' behaviors
* Tweaked rewards from rooms

Bug fixes:
* Fixed issue where player/monsters may glitch out of the room
* Fixed Saya revive bug with melee mode
* Fixed roulette machine

1.2.0.2

2020/07/18 - Steam Experimental Branch

* Added Support for Azerty Keyboard
* Added aiming reticle for controllers
* Fixed the elevator in the bar, now you can visit the Item gallery
* Updated boss portraits
* Added more types of pickups
* Added more songs for piano
* Challenge room now rewards you with items for flawless and pickups if you were hit
* Fixed cursor lock for fullscreen

1.1.15.1

2020/07/17 - Steam Experimental Branch

Changes:
* [Removed] Vibrant Ball whilst we redesign it
* Normal eggs will not hatch into controversial pets (Grabber, Dr. Blue, Jack, Peter)
* A new kind of egg (naughty egg), it will not fail to hatch, but includes the controversial pets, you need to manually press the interact button to pick this egg up.
* Grenade projectile preview (not available in hard mode.)
* Upgrade tree tweaked to be less grindy.
* Extra gem drop for fixed bosses, each time you beat the last boss, you will be awarded extra gems based on your difficulty levels (max 21 extra on abyssa.l)
* Wisdom progress will not be reset when violence path is triggered, it halves your current wisdom progress.
* The first level shop will now be on 50% sale, also shop now displays item names.
* You will now unlock more monsters by defeating managers, (previously, you have to unlock them on the unlock tree.)
* Enemy bullets will now be displayed in front of player bullets.
* Increase the duration of the item banner display.
* Nerfed the movement speed for the second stage of McFamily bosses.
* Slot machine door will open after self destruct.
* Supports for more aspect ratios.

Bug Fixes
* Potential fix for upgrade tree can not interactable bug
* Fixed stats for certain monster and bosses so they will not be invincible to certain weapons
* Fixed issue where stacked explosions might propel player/monster/boss out of the room on performance hitch
* Fixed tracking weapons not able to lock on to Athena and Zeus
* Fixed Saya's animation being stuck when in the air
* Fixed being unable to show map and teleport bug with Heart of Fire
* Fullscreen mode now locks cursor.

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